"These big guys may seem calm, but show them a turret or cannon and you'll see their fury unleashed! Slow yet durable, these warriors are best used to soak up hits."
Summary
- Giants are large Troops capable of taking huge damage, but deal very little damage compared to the amount of housing space they require. They primarily target Defenses, so in a large group they can be very strong at crippling a village. Due to their high health, players usually deploy them first in order to protect the other weaker but more offensive troops from Defenses.
Preferred Target- Defenses
Attack Type- Single Target
Housing Space- 5
Training Time- 2 minutes
Movement Speed- 12
Attack Speed- 2 seconds
Range- 1 tile
Attack Type- Single Target
Housing Space- 5
Training Time- 2 minutes
Movement Speed- 12
Attack Speed- 2 seconds
Range- 1 tile
Level 1-
Damage per Second-11
Hit points- 300
Training Cost- 500
Level 2-
Damage per Second- 14
Hit points- 360
Training Cost- 1000
Research Cost- 10,000
Laboratory Level Required- 2
Research Time- 1 day
Level 3-
Damage per Second- 19
Hit points- 430
Training Cost- 1,500
Research Cost- 250,000
Laboratory Level Required- 4
Research Time- 2 days
Level 4-
Damage per Second- 24
Hit points- 520
Training Cost- 2,000
Research Cost- 750,000
Laboratory Level Required- 5
Research Time- 3 days
Level 5-
Damage per Second- 31
Hit points- 670
Training Cost- 2,500
Research Cost- 2,250,000
Laboratory Level Required- 6
Research Time- 5 days
Level 6-
Damage per Second- 43
Hit points- 940
Training Cost- 3,000
Research Cost- 6,000,000
Laboratory Level Required- 7
Research Time- 10 days
Damage per Second-11
Hit points- 300
Training Cost- 500
Level 2-
Damage per Second- 14
Hit points- 360
Training Cost- 1000
Research Cost- 10,000
Laboratory Level Required- 2
Research Time- 1 day
Level 3-
Damage per Second- 19
Hit points- 430
Training Cost- 1,500
Research Cost- 250,000
Laboratory Level Required- 4
Research Time- 2 days
Level 4-
Damage per Second- 24
Hit points- 520
Training Cost- 2,000
Research Cost- 750,000
Laboratory Level Required- 5
Research Time- 3 days
Level 5-
Damage per Second- 31
Hit points- 670
Training Cost- 2,500
Research Cost- 2,250,000
Laboratory Level Required- 6
Research Time- 5 days
Level 6-
Damage per Second- 43
Hit points- 940
Training Cost- 3,000
Research Cost- 6,000,000
Laboratory Level Required- 7
Research Time- 10 days